Barrok:     First off, let me congratulate you on being the 7th Summer Slam Champion.

Peter:         Well I'd say its about time ... I slave away all day and keep losing.

Peter:         er, Thanks.

Barrok:     Yes, I am a witness to that.

Peter:         Actually its the Peter Bot that appears to be working.

Barrok:     How does it feel to have redeemed us all from the embarrassment of the Mutant Bot’s rule?

Peter:         I was determined, but I suspect that Bill who did the BOT A.I. was rooting for the OTHER          

                    SIDE.

Peter:         But now we are redeemed.

Peter:         I had not won on that turn TRA Bot was lurking with a huge pile of pods.

Barrok:     Ah yes, the TRA Bot. And he was the Laser in your game, correct?

Peter:         No, he played with the Trader power.

Barrok: Mmmm. I hear you managed to get through the Machine’s 20 encounter turn. Is this true?!?!

Peter:         It was a long turn yes.

Peter:         We were in defensive alliance mode for 20 min while WARDEN USA ran out a long Machine 

                    effort.

Peter: He got comp along the way and then kept pounding.

Peter: But with most of his ships in the WARP, he had to settle for 1 ship per turn.

Barrok: And which power did you use to demolish everyone with?

Peter: MACRON!

Peter: Which was even harder because I was getting only 1 pod per defense.

Barrok: That can be a pain, I know.

Peter: BigShidder as Filch was 15 in warp and so not a factor in defensive alliance vs. Machine.

Peter: So, Trader was getting 4 per encounter and I got 1.

Peter: On the other hand I stopped machine repeatedly as it hammered at my defense.

Barrok: That Shidder, he’s not a very good player.

Barrok: I don’t like him at all. But that's neither here nor there...

Peter: So what are you saying?

Peter: He ranked 8th last I saw, just ahead of ME.

Barrok: Ah that ranking system’s no good.

Peter: Ahhem!

Barrok: Um, anyway uh, did you have any close calls in the game?

Peter: Yes we went to the wire a few times during machines run.

Peter: But then it was a typical grind to the bitter end.

Peter: When we designed MACHINE we were thinking of it as a tribute to long boring RISK games, where we all know the outcome but have to go through the motions.

Barrok: One of my favorite games!

Peter: Us too 'till we got tired of long boring endings.

Peter: Then we made MACHINE to remind us...

Peter: It s good to have all types of species in the cosmos.

Barrok: Indeed. So, what does the designer of the greatest game of all time do when he’s not conquering the Cosmos?

Peter: Hangs out with his 6 month old grandaughter when she visits, works in the garden, canoes, swims in the lake or the ocean here on Cape Cod, fixes up a 200 year old family home, plays softball.

Barrok: You do much canoing(sp)?

Peter: A bit yes.

Peter: We go around New England and also do the cape tidal rivers. We were in northern Maine a couple of weeks ago.

Barrok: That’s great. What kind of music will we hear next week, Peter?

Peter: Well, I will have to go to the music that was around when we dreamed up Cosmic.

Peter: So think early 70s.

Peter: Historical import.

Peter: I will sleep on it.

Barrok: That sounds great.

Barrok: One last question Peter, everyone in the Cosmos is wondering: do you have a favorite color?

Peter: Yes, blue.

Peter: But Moonie always pleads for it ;-)

Barrok: Well, I just lost 40 bucks.

Barrok: Mr. Olotka, thank you for Cosmic Encounter and especially for Cosmic Online. I hope this HunterKiller outbreak clears up soon and congratulations again on the victory.

Peter: Heh.

Peter: Ok, thanks for the interview.

I'm done reading this get me out of here!