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Sponsored by
Barrok

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You
have the power of giving. |
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Before encounter
pods are launched, you may give one encounter pod (non-artifact) in your
console to either the offensive or defensive alien.
You may give
pods away only when you are a main player or an ally in an encounter, and
only before encounter pods are launched.

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The
Philanthropist is an optional alien power, which you may choose whether or
not to use it. When you are involved in an encounter in any way (main player
or ally) you will be given a prompt where the Philanthropist's art appears,
in the lower right. From there you may choose to give away a pod to either
main player except yourself. Then the encounter pods in your console will
glow, you may click on any of these to send it to the other player's
console.
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One may use the Cosmic Zap to stop the Philanthropists charity just as it is
in the process of giving away a pod (when it's animation is active). Using a
zap to stop the Philanthropist from giving away a pod would normally seem
futile and wasteful unless it is clearly its last pod and/or it's about to
win the game. Occasionally though, the Philanthropist will use its power to
empty its console of its last and usually weakest encounter pod, thus
allowing itself to gain seven new pods in the middle of an encounter
(discarding any artifacts). |
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What better way
to manipulate the game than to decide which pods your opponents should and
should not have; the power of charity can be greatly underestimated
especially if you know just how to abuse it. No one likes being the Zombie
when someone else is loading him up with Negotiate pods, or being the
Tripler when you're loading him up with 12s. When you're the Anti-Matter and
"Phil" keeps handing you pods like the 23, 20 or 18, he can be quite a
merciless nuisance! Truly, it is better to give than to receive. |
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To make the
best of the Philanthropist, one must have a clear understanding of what all
of the other "pod-based" powers can do: the Sorcerer switch, the
Anti-matters negation, the Tripler's ability to alter pods, etc. Be sure you
know what you're up against before you just throw out pods or it may be your
undoing. |
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Ally with the
other players as often as possible, even if it's just with one ship. Get rid
of the weaker pods in your console as much as possible. The more pods you
give away, the sooner you can get new ones. The sooner you get new pods, the
greater your chances are at getting better ones. |
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It may be a
good idea to keep a note of which exceptional pods have been used already
(40, 30, -4, Emotion Control, the Cosmic Zaps...) and then keep an eye open
for the recycling of the Salvaged pods which go into the Source at certain
intervals in the game. You can slow down the rate at which other players get
new pods while increasing your own. |
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When you are down to your last encounter pod, it may
be best to hang on to it until you are a main player in the challenge.
Surprising an opponent with a loaded
console of 7 brand new pods is one of the Philanthropists best moves. Having
an artifact or two to discard helps to conceal your intentions to perform
this maneuver. Try to be sure both zaps are either spent or are not in the
opposing sides hands when you attempt to pull
this one off. |
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Don't be afraid
to give away a good pod in order to get a base and especially if it will
save the game. If your ally informs you that his pods aren't so great or if
you know your ally has a bunch of garbage that you gave him, chances are
good that he will play a 20 or 30 to obtain a base if you you send it his
way. |
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If you cripple
another player with useless pods, someone might go to him for the winning
encounter and Force Field you out! Try to keep all of your opponents loaded
with equal amounts of garbage, weaker than you but strong enough to hold
each other off. |
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Be careful with
sending N pods to the Loser, Machine, Pacifist and Sorcerer. That can be
suicidal. Meanwhile keep the big guys like Macron, Virus, Warpish and
Warrior loaded with low pods and/or N pods. Try to keep the Trader happy; if
you send him the 23 or 30, he will most likely use it against your 40
without trading. If Anti-Matter, Loser or Sorcerer are in the game, the
lower pods are very valuable, so use your best judgment on who gets what.
Try to refrain from sending too many pods to the Machine and the Clone in
general. If they get their hands on some really good pods, all of the pods
you send them only protect them from compensation and the Plague. I've
witnessed this terrible foolishness in a very costly tournament game.
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Please email
georgeotc@cosmicfans.com with what you believe are the best strategies
for playing as this alien! Be sure to include your player name so that
you can be credited. |
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Play negotiate pods against the Philanthropist. After all, he is the
connoisseur of the encounter pods. He keeps the best and throws out the
rest. |
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Don't waste a Cosmic Zap on the Philanthropist, he's relatively painless.
However, if either of you are trying to get new pods and it's getting near
to the end of the game, zap 'im! |
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Either 1) don't invite the Philanthropist or 2) help him out with his
giving powers. 1) If he isn't involved in a challenge, he cannot use his
power. However, your opponent may easily ruin that for you. 2) Say thank
you; be nice to the Philanthropist. If you upset him too much, your opponent
may receive the 40 the next time he comes to face you. If you keep reminding
Phil throughout the game that he's your buddy and invite him, your other
opponents will probably get the worst of the pods he gives out. |
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Don't be surprised if you're the Anti-Matter and Phil sends a 30 your way.
A good Philanthropist knows what pods can cripple you. |
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Make a deal with Phil. If you're trying to get rid of some ugly pods to get
some new ones and Phil just keeps sending over more and more nasties one pod
at a time, try to make a deal with the him: "You can have a base if you stop
sending me this garbage..." |
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Please email
georgeotc@cosmicfans.com with what you believe are the best strategies
for playing against this alien! Be sure to include your player name so
that you can be credited. |
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